Exit STAFF ROLL SOUND MODE INOUE HIROHARA MIURA TAKEDA TEST_VIEW GAME Please select. shiro(D) tokei-tou chapel Venice cave skel shiro(U) bochi rouka iriguchi Press[A]to omote [START]to ura [SELECT]to select stage PRESS START BUTTON. BDEFGHIXY J RED SKELTON MEDUSA GOLD MEDUSA HEAD ZONBIE SKELTON APE SKELTON SOLDIER SKELTON RIB BIG BALLOON BALLOON PEEPING EYE PSYCLOPS SKELTON THROW SKELTON SPIA SKELTON FRALE SKELTON PAZUZU PAZUZU PRE SYOKADAI ARAHABAKI SINIMON BOMBER ARMER ROCK ARMER RARE GHOST SPRIGAN TAROS SKEAKUROU Ver.B SKEAKUROU KOUKIDOU SKELTON SKELTON SPIDER ARMER KNIGHT SKELTON LICUID HANTOUMEI SKELTON MINOTAUROS Ver.B DRACULA Lv1 DRACULA Lv2 YARI ARMER BUMERANG ARMER HANMER ARMER LEGION MUKURO LEGION SAINT SHADOW PEEPING BIG TAKANSETU ARMER MINOTAUROS MIRROR SKELTON GLASS SKELTON 1: L or R to NEXT PAGE 2: L or R to NEXT PAGE 3: L or R to NEXT PAGE YŃ SoundTest ObjHitTest StackTest FontTest ObjSpriteTest Easy Sound Test. SE 811 Peeping Sahadow 810 Maxim 809 Taros Demo 806 Spector 805 Skull Knight 804 Gachaman 803 RulerSword Lv3 802 RulerSword Lv2 801 RulerSword Lv1 Enemy select. Page 149 DiscArmor+ 148 Do Ka N 147 Nomi by Hammer 146 PD by Pazuzu 145 PucciDevil 144 SlaP 143 WhiteDragonFly 142 ManemaneKun 141 Ou 140 LizardManRoll 139 LizardManPoison 138 WhiteDragonScrew 137 SkeletonBrazeS 136 Slimest 135 Slimer 134 Slime 133 LizardMan 132 SirenGreen 131 SirenPink 130 Shinigami2 129 Shinigami1 128 Gero-otoko 127 KyodaiHangyojin 126 HangyojinWater 125 HangyojinRoll 124 ArmoredNomi 123 AxArmor2 122 WitchRed 121 WitchBlue 120 Golem 119 SkeletonBrazeJ 118 Gorgon 117 AxArmor 116 ArcherSkeleton 115 Harpy 114 Fukurou 113 Devil 112 VictoryArmor 111 Shokujinbana 110 NomiOtoko 109 DiscArmor 108 FlyingSkeleton 107 Honebashira 106 Daigaikotsu 105 Daibourei 104 O-Koumori 103 WhiteDragon 102 Ectoplasm 101 Bourei 100 Koumori Enemy select. EXIT HIT EDIT SCREEN OPD CHARACTER SELECT ANIM SELECT OPD SELECT COL SELECT CSR F E D C B A 9 8 7 6 5 4 3 2 1 0 VRAM PAL OFFSET ON PAL OFFSET OFF ROTATION ON ROTATION OFF COLOR NO PATTERN NO ANIM NO L T W H SPRITE VIEWER SELECT SRN graph/dr_objhit.h obj_ enemy114.c spr_id >= 0 pal_no >= 0 obj2 obj->ENM_ID